![]() While Lo Wang loves to crack jokes, it gets a bit much when he has the same lines of dialogue from arena to arena. It is the sequel to the Shadow Warrior 2 and the 2013 reboot of Shadow Warrior. ![]() As for the audio, it is serviceable, though the among of chatter dialogue could be lessened. Shadow Warrior 3 is a first-person shooter video game developed by Poland-based indie development studio Flying Wild Hog and published by Devolver Digital. It’s a bit of sensory overload if you ask me. Shadow Warrior 3 is a great return to form for Flying Wild Hog, and a much-needed comeback for the series after the middling reception of the second game. That said, at times there is a lot going on on the screen, especially with so many different highlighted portions among the waves of bullets and enemies flying everywhere. In addition, the various demonic yokai and mythical settings do great in stylizing the game to a specific tone. While Shadow Warrior 3 isn’t going to win any awards for Best Graphics, it doesn’t look horrible. Overall, the gameplay is well done, but it gets repetitive and certain fights take way too long. ![]() Though the game can be beaten fairly quickly, it does seem to drag on a bit at times which was interesting. Surprising, given that the game is as short as it is. While the various weapons and tools were fun to experiment with early on, the gameplay quickly became repetitive. Then, rinse and repeat, along with some narrative points sprinkled in along the way. The primary gameplay loop of Shadow Warrior 3 involves some platforming from one arena to another, battling waves of enemies.
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